Screen Shots of our game 'ShadowLight'



 
I produced all the 3D assets, Character and Character animations for this game demo.
I worked very closely within our team to understand every aspect of the production pipeline. It became apparent to follow our Team Leader/Programmers direction and the 2D Concept Artist to convert their visions into 3D. Whilst being able to understand the limitations of using our own Game Engine to produce a game demo within the 8.5 weeks in the games competition Dare to be Digital.


We are very proud of what we accomplished during the 8.5 weeks of Dare to be Digital.

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