Sunday, 13 December 2009



WIP: Pregnant Chav


Friday, 20 November 2009

Pregnant Nude (WIP Chav)


I hope you’re not eating (I do apologise). Working on my Chav project, thought it would be a shame not show off her proportions. I know she is shiny; just there are so many matt looking WIP’s. She won’t look like this when she is finished. Whilst creating this I’ve been researching pregnant ladies and learning ZBrush further. Congratulations Kate! (Next door neighbour) she gave birth 2 days ago to baby boy. 

Tuesday, 10 November 2009

WIP: Pregnant Chav - Basic non detailed Wire Frame


Wednesday, 28 October 2009

Low Poly Head




Ha! I know this is just a head and I know the silhouette is a bit shoddy and the texture could be a bit big for just the head. But I do feel a sense of achievement. (yey!) Not only have I learnt how to render normal maps in Maya. I can also switch from Maya to 3D Max in a blink. My next couple of projects in the pipeline will be a couple of characters all done using ZBrush and 3D Max.

If you would like to comment please send me an e-mail : nrhodes@live.co.uk

Happy chappy - Maya


This mesh is fairly highpoly for game, Poly count is 24360. I have finally found out how to render normal maps in Maya, i can do this already in 3D Max, i just had to figure it out in Maya. Dreaming about normal maps and rendering is just not healthy.

Wednesday, 21 October 2009

Happy Chappy



The aim is to see how low i can make the polycount and place him in Maya. I have had some problems with the rendering of normal maps in Maya. There is away, i've just got to find it.
This picture is just a screen grab of what i'm working on at the moment.

Tuesday, 29 September 2009

My University Showreel

This is my 3rd year showreel:


video
my works include:
The character/Maya
Thanks to Kim for the Rigg
The Dungeon environment/Max
Collaberation: Lighting only for Ice scene,Circus and Kangaroo/Maya & Max
Thanks to Aaron , Sarah and Ruth for the environments.
Compositing the kangaroo, using After effects
Thanks to Ruth and Keen for the Animation and Modelling
Thank you for watching.

Friday, 7 August 2009

Torture chamber




This is the high poly environment i created in my 3rd year at Uni, since then my focus has been to create realistic looking textures and models that you see on a day to day basis.
I have used 3D studio Max, Crazy bump and photoshop.

Sunday, 2 August 2009

Cones


I wanted to push detail in this image. This is just an experiment using ZBrush and 3D Max

Cone Maps


Monday, 22 June 2009

Barrels




My aim over the next couple of weeks is to create real looking everyday objects for games.