W.I.P Axe

I'm exploring Substance Painter, its pretty fun, now the next step is to get it into either Unity or Unreal or both, I haven't quite decided.

Thinking about it now though, it does look too shiny considering it has scrapes and battle scars. I think a 2nd Pass with extra roughness and stains to give it more of a battle presence will be next on the list. Then I will import it into Unity and will probably also use it in Unreal too.

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